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Damage data stats in this chart were gathered from the Super Famicom/Super Nintendo version. Data stats from the Game Boy Advance version may vary.; Damage values listed on this chart assume the player does not have the "C. Attack" (Counter Attacker) item equipped and activated. Mega Man 12 is a 2D run and gun platformer in the Mega Man series. It will consist of nine levels that can be played through in any order. Eight of the levels end in a boss fight against a Robot Master, whose Master Weapon is added to Mega Man's arsenal upon being defeated.
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Megaman X Art Nouveau Style Unisex T-shirt por WordPlayPrints Mega man x TAS analyzing MegaMan X - intro stage This is the start of my TAS analyzing series in which I will be using tool assisted videos to break down video games. See more After choosing a character, the player chooses between three "stories", with each one having different Robot Masters from various games. The "stories" are Mega Man 1-2, 3-6 and Mega Man 7. Upon choosing a "story", the game quickly pans through the various levels, letting the player choose one roulette-style. The goals are not randomized - enemies, bosses, and dungeon layouts are the same as in the original. Your task with each playthrough is to plan ahead regarding what equipment to hunt down and how many levels to earn for which characters in order to survive the upcoming challenges with the parties that will be present for each fight. Boss Weaknesses: The damage done by each weapon against each boss is changed. Four Robot Masters take 2x damage from Buster. Every Robot Master will have a primary weakness and secondary weakness. Damage values are, on average, lower than in vanilla Mega Man 2. > Wily bosses are also affected, including Boobeam Trap and its Barriers.